"We are the centralized castle with its magnificent library, public square, secluded abbeys, local tavern, and marketplace for the soundscape the world is craving. We are the never-ending story but the story with the happy ending." In 2010 (17th February) I have started a project on Facebook: Medieval Music, out of love for the magical atmosphere of olden days. I have dedicated 4 years of my life
to a patient and diligent research. Gathering and selecting from our rich cultural heritage from the last 900 years of our civilization. Perhaps unwittingly I have managed to create an authentic atmosphere made out of heavy symbolism, of moving pictures and of sound culminating in a multimedia information format, easily accessible, portable and what is perhaps the most important: easily digestible to a wide audience. At that moment I couldn't imagine in my wildest dreams that my page would become famous worldwide with the fans of medieval times, becoming one of the most popular and most visited virtual destinations. I have managed to create a story without an end. Today this story has inspired a great many people from all over the world. Today, we there is a change in the world that has been building for some time. I call it the "Pan Medieval Movement". People the world over are rediscovering their medieval roots, and a shared history that heretofore had not been emphasized or made important. That is changing and you can feel the tempo of events moving. It does not matter if you are a historian, a culturalist, a medieval reenactor, living history enthusiast or belong to any number of myriad groups like the Society for Creative Anachronists: the one thing that links, and unites all is the sound of Music. Scientific definition:
Medieval World is a Social Virtual World life simulation platform, placed around between V and XVII C. It is an innovative approach to community service system and specialized market needs for our fans. Medieval World is enabling users to use our simulation as a comprehensive solution for Entertainment, Social, Marketing, Media and Education needs. Social networks are becoming way too commercial for the people who prefer a more intimate atmosphere and enjoyment with their comrades sharing the same interests. Massive digital marketing systems are impersonal, not "friendly", spoiling our user's enjoyment, thus Facebook is no longer a place for quiet contemplation.The average life for an article is at max 48 hours. Being liked is rapidly becoming boring, and there is nothing left to look forward to for our Medieval World modern community. So time is ripe for a change. Our modules will be the best answers for the unresolved needs plaguing the social networks & communities based on scientific research from 2010 – 2016. (see Virtual Worlds and the Transformation of Business; Impacts on the U.S. Economy, Jobs, and Industrial Competitiveness by Robert B. Cohen)
..."Another scenario might result in a modern guild system wherein firms employ extensive Virtual Worlds technology to foster collaboration both inside and outside the firm. These expertise-based firms will be far more capable of amassing specialized knowledge than other, more traditional suppliers or service firms. They also will be better positioned to team up with other “guild system” firms to respond to large projects or to jointly address significant technical challenges. These modern guild firms might be similar to large consulting firms or to today’s highly specialized supplier firms like KPMG, Cadence Design, or Mentor Graphics, although we assert they’d go even further...."